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DEAD RISING CHOP TILL YOU DROP WII - RVL-RINP-UXP
Dead Rising: Chop Till You Drop ( Deddo Raijingu: Zombie no Ikenie) is an open world survival horror beat 'em up video game released by Capcom and THQ: Australia for the Wii,[3] initially for Japan on 19 February 2009, and then a month later in other regions. The game is a remake of the original Xbox 360 version, Dead Rising, and is the only game of the series for a Nintendo platform. The game was created following Capcom's success with the Wii version of Resident Evil 4.
The plot of the game remains the same as the original, in that players control Frank West, a photojournalist seeking to discover the truth behind a zombie outbreak within the fictional town of Willamette, Colorado, exploring the town's shopping mall to find answers while dealing with hordes of zombies and crazed survivors within. The game had a number of changes made to it, which received mixed feedback from reviewers.
Although gameplay is similar to the original, there are notable differences between it and the Wii version. The first notable difference is that Frank now operates from out of the mall's security room, and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. While players do not have a single countdown clock for the entire story, missions are individually timed,[5] and Frank is not permitted to roam freely around the mall when on a mission. Another notable difference is that the game has a greater emphasis on gun-based gameplay than the original. Firearms are a completely redefined element of the game - not only do guns now have more ammunition to them, players now using an over-the-shoulder perspective with Frank with aiming, which is further aided through the use of the Wii Remote to aim where the gun is pointing.
Other differences between the two versions include:[6]
A few of the psychopaths from the original appear as zombies in the Wii version, while some of the survivors of the original are absent.
The Wii version features zombified animals, including poodles and parrots.
The mall's size is significantly smaller in the Wii version.
Frank cannot jump in the Wii version, and the photography system is absent.
Players can change the colour of the blood in the game.
Both 72 Hour Mode and Overtime Mode are merged in the Wii Version, to form a single, story-driven mode of gameplay.
Completing the main storyline on the Wii version, grants the player access to a range of minigames.
There are fewer items scattered around the mall that can be used as weapons, while books are now acquired through a survivor named Cletus.
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